Portfolio


Off the Grid

(In production)

Dive into the heat of a covert corporate war in Off The Grid, a cyberpunk Battle Royale 2.0 where you shape the story and the gameplay. Unfolding on a dystopian tropical island, OTG sends you on head-spinning assassination and sabotage missions to the greater glory and market share of your chosen faction. Tool up, it's about to get bloody!

4/2022 - Current position

Tech designer (gameplay and HUD)

Features:

  • Multiplayer Battle Royale
  • Cyber limbs with special abilities

Wings of Wonder

(In production)

https://tomaslongo.itch.io/moved-by-the-wind

 In this awe-inspiring game, you'll take on the role of a majestic owl, soaring through a fantastical realm. The magic of flight and the beauty of the unknown await you.

What sets "Wings of Wonder" apart is how you, the player, become one with your owl, seamlessly controlling every swoop, dive, and twist through your controller. It's a symphony of motion where you're the conductor.

7/2023 - (In production)

Solo developing the game in free time.

Features:

  • Flying character
  • Independently Controlled Wings
  • Special moves

Point of View

https://jdm2ggj2021.itch.io/point-of-view

Try to find your opponent in a flat-colored map, gain an advantage by camouflaging on walls of your current color and finish the opponent before getting noticed!

Prototype for Global Game Jam 2021.

2/2021

Developing game mechanics and multiplayer online features for "Point of View". 

Features:

  • Dual color
  • Online game
  • 1vs1 shooter

Onis

https://tomaslongo.itch.io/onis

Onis is a strategy-turn-based game with multiplayer features! You will enter into a cubic world to steal the opponent's crown and return to your home base.

1/2021 - 12/2021

Responsible for designing the mechanics and game loops of the game as well the aspect and final look. Managing an indie 3 person team along with the project and helping with time management. 

Features:

  • Art inspired by traditional azulejo tiles.
  • A unique cubic world to tinker with.
  • Tread your own path and develop your strategy.
  • Online multiplayer mayhem up to 6 players.



NJINGA

Njinga: The Diplomat Warrior® is a game based on true events, focused on exploration and non-violent content. Follow the historic path of Njinga, the cunning queen of Ngola kingdom while she helps her people resisting the european explorers and create diplomatic solutions for each challenge.

7/2020 - 1/2021

Developing the game systems requirements for "Njinga: The Diplomat Warrior" videogame. Responsible for integrating art assets, objectives systems and UI requirements. 

Features:

  • Dialog as combat
  • Edutainment
  • Top-Down
  • Exploration

Space Wars

https://tomaslongo.itch.io/spacewars

Replica of the original Spacewar! game from 1962 by Steve Russel.

The game is a local PvP. Each player controls a spaceship capable of moving, shooting, and a special teleport.

The goal is to destroy the opponent using your missiles and score more than the adversary. 

12/2023

Solo developer

Features:

  • Two players, split keyboard
  • Infinite play
  • Newton physics

Fighting Paragon

Fighting game prototype using the crunch character from paragon.

4/2021

Developing a fighting game using c++ and Unreal.
Responsible for creating the necessary code for the characters' actions.


Features:

  • fast/combo attacks
  • charge attacks
  • block
  • ultimate attack

Hnefatafl-3D

https://tomaslongo.itch.io/hnefatafl-3d

Hnefatafl-3D is a graphic reproduction of Hnefatafl, a Viking board game.

1/2021

Responsible for creating and integrating art, programing the pieces behaviors, and players rounds. 

Features:

  • Local 2 Players
  • Piece management
  • Tabletop reproduction

Patolli

https://tomaslongo.itch.io/patolli

Patolli is a graphic reproduction of Patolli, an Aztec board game.

1/2021

Responsible for creating and integrating art, programing the pieces behaviors, and players rounds.

Features:

  • Local 2 Players
  • Piece management
  • Tabletop reproduction

Game Engine

Developing a game engine in c++

Use the engine to create a 2D space shooter

Features:

  • SDL render
  • Box2D physics 

InSpirit

https://inspirit-indiedev.itch.io/inspirit

InSpririt it's a puzzle platformer where death is it's main mechanic and final objective.

1/2020 - 7/2020

Developing the game systems requirements for "InSpirit" videogame. Responsible for integrating art assets, objectives systems and UI requirements. 

Features:

  • Voodoo themed
  • Coordinate two characters
  • Death is the main mechanic

Null Gravity

https://luischaves.itch.io/null-gravity

Null Gravity is a platformer set in a perilous space station, in which you play as an astronaut faced with the daunting task of escaping a recent alien invasion. Luckily, you have the power of gravity on your side, allowing you to toggle the artificial gravity system put in place at the station.

2/2020

Responsible for recording and editing the sounds as well as building the levels in unity.

Features:

  • Control of gravity



Turn Beats

Turn Beats is a prototype of a rhythmic/endless runner for the Hyper Game Jam 2021.

10/2021

Developing the mechanics and algorithmics required for the game, as well, customizing the art and sound to suit the game.

Features:

  • Play with any music
  • Vintage Look
  • Automatic Algorithm


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